# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.4.1)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

include_directories(${CMAKE_SOURCE_DIR} src/main/cpp)
add_library( # Sets the name of the library.
        yyeva

        # Sets the library as a shared library.
        SHARED

        # Provides a relative path to your source file(s).
        src/main/cpp/yyevajni.cpp
        src/main/cpp/bean/effect.cpp
        src/main/cpp/bean/evaanimeconfig.cpp
        src/main/cpp/bean/evasrc.cpp
        src/main/cpp/bean/evasrcmap.cpp
        src/main/cpp/bean/evaframe.cpp
        src/main/cpp/bean/evaframeall.cpp
        src/main/cpp/bean/evaframeset.cpp
        src/main/cpp/egl/eglcore.cpp
        src/main/cpp/engine/yuvrender.cpp
        src/main/cpp/engine/render.cpp
        src/main/cpp/engine/rendercontroller.cpp
        src/main/cpp/engine/evaengine.cpp
        src/main/cpp/util/shaderutil.cpp
        src/main/cpp/util/glfloatarray.cpp
        src/main/cpp/util/vertexutil.cpp
        src/main/cpp/util/texcoordsutil.cpp
        src/main/cpp/util/textureloadutil.cpp
        src/main/cpp/mix/evamixrender.cpp
        src/main/cpp/mix/mixshader.cpp
        src/main/cpp/vulkan_wrapper/vulkan_wrapper.cpp
        )

add_library(parson
        STATIC
        src/main/cpp/util/parson.c)

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.


target_link_libraries( # Specifies the target library.
                       yyeva
                       android
#                       GLESv3
                       GLESv2
                       EGL
                       jnigraphics
                       parson

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )